用户名: 密码: 验证码:
一种细节特征保持的自适应交互式变形框架研究
详细信息    本馆镜像全文|  推荐本文 |  |   获取CNKI官网全文
摘要
交互式变形技术是一种高级的三维交互技术,通过改变三维模型曲面得到多样化的物体模型。现有的变形技术或者预先创建变形系统以满足实时交互过程,但是不能保证在一系列变形之后依旧得到理想的变形结果;或者实时构建变形系统以确保最优的变形结果,但是不能保证实时交互操作。为了从整体上对交互式变形技术进行改进,本文从预处理和实时处理两个层面创建一个通用且高效的自适应变形框架,为不同的应用场合提供合理的变形处理方案。
     预处理阶段的主要任务是创建一个合理的动态的场景结构,作为实时变形和渲染的数据基础。本文用树型结构描述虚拟环境中三维对象之间的关系,并针对复杂三维对象构建由活动顶点树表示。全局虚拟场景树的顶点分为两类:一是抽象的哑元节点;另一类是表达模型属性的造型节点。这种将场景中对象关系与对象属性分离的实现方式,加强了场景树结构的灵活性且压缩了数据量。
     在构建复杂对象的层次式累进网格时,本文基于二次误差测度和半边折叠算子实现,加入了顶点外观属性和变形相关属性的特殊处理,优化半边折叠序列。对于非连续外观属性,本文分析顶点和接缝之间的各种关系,在原始二次误差的基础上给涉及外观接缝的半边折叠操作加上适当惩罚量,使得外观畸变在简化过程中尽可能地推迟;对于变形敏感属性,本文分析模型的几何属性在变形过程中可能出现的畸变,为每个半边折叠操作加上适当的惩罚量,使得变形可能造成的畸变尽可能地推迟。
     实时处理的主要任务是执行实时变形,分为动态数据准备和动态变形两个部分。动态数据准备通过动态评估和动态调整,为变形操作构建合理的数据信息。动态变形执行由用户控制的变形过程,针对动态变化模型,本文提出了四种变形约束基元对变形约束进行统一化处理,并设计了约束基元的线性化处理过程,将其嵌入到线性拉普拉斯算子中。由于半边折叠和边交换操作会改变网格模型的拓扑结构,本文定义线性拉普拉斯矩阵的动态调整规则,得到了一个完整的可随动态模型变化进行自适应调整的交互式变形系统。
     本文不仅对通用模型进行实验论证,还实现了一个虚拟现实应用——虚拟博物馆展示及漫游系统,取得了良好的效果。
As a 3D interactive technique, interactive deformation changes the 3D model surface to form diversified objects. Some of the existing deformation techniques create deformation systems beforehand to satisfy real-time process, yet without guaranteeing desirable results after a sequence of deformations;meanwhile, some construct the deformation system in real-time for optimal deformed results, but cannot support interactive operations. Composed by a pre-process and a real-time process, a general and efficient adaptive deformation framework is proposed in this thesis for providing an optimal deformation scheme for different applications.
     The pre-process creates a reasonable and dynamic scene structure, which is the basis for real-time deformation and rendering. A scene tree is built to describe all the 3D objects in the virtual scene;an active vertex tree is constructed for every complicated 3D model. The nodes of the global scene tree are catergorized into dummy nodes for scene management and shape nodes to represent model attributes. The separation of scene layout and model attributes enhances the flexibility of the tree structure and compresses the data volume.
     The dynamic progressive mesh hierarchy is based on Quadric Error Metric and Half Edge Collapse. To obtain an optimal half edge collapse sequence, extra processes on discontinuous appearance attributes and deformation related attributes are embedded into the hierarchy construction. The discontinuity problem of appearance attributes is solved based on diversity of relationships of vertex and seam. Appropriate penalties are added to the quadric error of certain collapsing operations to make mesh aberrances happen as late as possible. The problem of deformation-sensitive attributes is solved by analyzing the potential distortion on the geometric properties. Appropriate penalties are added to the modified quadric error to postpone the deformation distortion.
     The real-time process executes the real-time deformation, dividing into dynamic data preparation and dynamic deformation. Data preparation, consisting of dynamic evaluation and dynamic modification, designs reasonable model structure for deformation, where the evaluation specifies the levels of detail and mesh regularity and the modification changes the topological and geometric mesh structure. For deformation, four deformation primitives are proposed to normalize deformation constraints and linearize them for Laplacian operator.
     The deformation framework has been applied on general models to prove the performance. Furthermore, the framework is embedded into a virtual reality application-Virtual Museum Presentation and Navigation System to guarantee the realtime deformation with desirable visual quality.
引文
[1]John Vince. Virtual Reality System:ACM Press, Addison-Wesley Publishing Company,1995.
    [2]D. Luebke, M. Reddy, J. Cohen, A. Varshney, B. Watson, R. Huebner. Level of Detail for 3D Graphics. CA: Morgan Kaufmann.2002.
    [3]H. Hoppe. Progressive meshes. Proceedings of SIGGRAPH96. pp.99-108,1996. http://research.microsoft.com/-hoppe/.
    [4]M. Garland, P. Heckbert. Surface simplification using quadric error metric. Proceedings of SIGGRAPH97. pp. 209-216,1997.
    [5]E. Bouvier, E. Gobbetti. TOM:Totally Ordered Mesh-A multiresolution structure for time cirtical graphics applications. International Journal of Image and Graphics,1(1):115-134,2001.
    [6]潘志庚,庞明勇.几何网格简化研究与进展.《江苏大学学报》,26(1):67-71,2005.
    [7]D. Luebke. A developer's survey of polygonal simplification algorithms. IEEE Computer Graphics and Applications, May/June,2001.
    [8]D. Hearn, M. P. Baker. Computer Graphics, C Version 2nd Edition. Prentice Hall/Pearson,1996.
    [9]J. Brown, S. Sorkin, C. Bruyns, J.-C. Latombe. Real-time simulation of deformable objects:tools and application. Proceedings of the 4th Conference on Computer Animation, pp.228-258,2001.
    [10]M. Levoy, K. Pulli, B. Curless, et al. The Digital Michelangelo Project:3D Scanning of Large Statues. Proceedings of SIGGRAPH2000, pp.131-144,2000.
    [11]O. Sorkine, D. Cohen-Or, Y. Lipman, M. Alexa, C. Rossl, H.-P. Seidel. Laplacian surface editing. Proceedings of the Symposium Processing, pp.179-188,2004.
    [12]L. Shi, Y. Yu, N. Bell, W.-W. Feng. A fast multigrid algorithm for mesh deformation. Proceedings of SIGGRAPH2006,24(3):1108-1117,2006.
    [13]J. Huang, X. Shi, X. Liu, K. Zhou. Subspace gradient domain mesh deformation. Proceedings of SIGGRAPH2006, pp.1126-1134,2006.
    [14]D. Zorin, P. Schroder, W. Sweldens. Interactive multiresolution mesh editing. Proceedings of SIGGRAPH1997, pp.256-268,1997.
    [15]L. Kobbelt, S. Campagna, J. Vorsatz, H.-P. Seidel. Interactive multiresolution modelling on arbitrary meshes. Proceedings of SIGGRAPH1998, pp.105-114,1998.
    [16]X. Yang, A. Somasekharan, J. J. Zhang. Curve skeleton skinning for human and creature characters. Computer Animation and Virtual Worlds,17(3-4):281-292,2006.
    [17]O. K.-C. Au, H. Fu, C.-L. Tai, D. Cohen-Or. Handle-aware isolines for scalable shape editing. ACM Transactions on Graphics,26(3):No.83,2007.
    [18]J. Gain, D. Bechmann. A survey of spatial deformation from a user-cnetered perspective. ACM Transactions on Graphics,27(4):No.107,2008.
    [19]Y. Kho, M. Garland. Sketching mesh deformations. Proceedings of the Symposium on Interactive 3D Graphics and Games, pp.147-154,2005.
    [20]A. Nealen, T. Igarashi, O. Sorkine, M. Alexa. FiberMesh:Designing freeform surfaces with 3D curves. ACM Transaction on Graphics,26(3):No.41,2007.
    [21]X. Shi, K. Zhou, Y. Tong, M. Desbrun, H. Bao, B. Guo. Mesh puppetry:Cascading optimization of mesh deformation with inverse kinematics. ACM Transactions on Graphics,26(3):No.81,2007.
    [22]T. Rhee, J. P. Lewis, U. Neumann. Realtime weighted pose-space deformation on the GPU. Computer Graphics Forum,25(3):239-448.2006.
    [23]Y. Che, J. Wang. W. Liang. GPU-based realtime deformation with normal reconstruction. Proceedings of the International Conference on Technologies for E-learning and Digital Entertainment, pp.667-676.2007.
    [24]G. Farin. Curves and Surfaces for CAGD:A Practical Guide,5th edition. Academic Press.2002.
    [25]L. Piegl and W. Tiller. The NURBS Book,2nd edition. Springer-Verlag,1997.
    [26]T. W. Sederberg, S. R. Parry. Free-from deformation of solid geometric models. Proceedings of SIGGRAPH1986,20(4):151-160,1986.
    [27]B.-Y. Chen, Y. Ono. H. Johan. M. Ishii, T. Nishita, J. Feng.3D model deformation along a parametric surface. Proceedings of the 2nd LASTED International Conference, pp.282-287,2009.
    [28]E. Catmull. J. Clark. Recursively generated B-spline surfaces on arbitrary topological meshes. Computer-Aided Design,10(6):350-355,1978.
    [29]D. Doo, M. Sabin. Behavior of recurve division surfaces near extraordinary points. Computer-Aided Design. 10(6):350-360,1978.
    [30]C. Loop. Smooth subdivision surfaces based on triangles. M.S. Mathematics thesis, University of Utah, Department of Mathematics,1987.
    [31]N. Dyn. D. Levin. J. A. Gregory. A butterfly subdivision scheme for surface interpolation with tension control. ACM Transactions on Graphics,9(2):160-169,1990.
    [32]D. Zorin, P. Schroder, W. Sweldens. Interpolating subdivision for meshes with arbitrary topology. Proceedings of SIGGRAPH1996, pp.189-192,1996.
    [33]L. Kobbelt. (?)3 subdivision. Proceedings of the 27th annual conference on Computer graphics and interactive techniques, pp.103-112,2000.
    [34]J. Feng, J. Shao, X. Jin. Q. Peng, A. R. Forrest. Multiresolution free-form deformation with subdivision surface of arbitrary topology. The Visual Computer,22(1):28-42,2006.
    [35]张湘玉,廖文和,刘浩.基于细分曲面的泊松网格编辑.《计算机辅助设计与图形学学报》,22(1),2010.
    [36]H. Hoppe. Efficient implementation of progressive meshes. Computer & Graphics,22(1):27-36,1998.
    [37]E. Bouvier. E. Gobbetti. TOM:Totally Ordered Mesh-A multiresolution structure for time cirtical graphics applications. International Journal of Image and Graphics,1(1):115-134,2001.
    [38]R. S. Wright. Jr. B. Lipchak. OpenGL Super Bible, Sams Publishing,2004.
    [39]Microsoft Corperation. DirectX 9.0 Programmer's Reference.
    [40]A. Gray. Modern Differential Geometry of Curves and Surfaces with Mathematica,2nd edition. Boca Raton, FL:CRC Press, p.635,1997.
    [41]M. Attene, B. Falcidieno. ReMESH:An interactive environment to edit and repair triangle meshes. Proceedings of the IEEE International Conference on Shape Modeling and Applications, pp.271-276,2006.
    [42]S. Coquillart. Extended free-form deformation:A sculpturing tool for 3D geometric modeling. Proceedings ofSIGGRAPH 1990, pp.187-196,1990.
    [43]R. MacCracken, K. I. Joy. Free-form deformations with lattices of arbitrary topology. Proceedings of SIGGRAPH 1996, pp.181-188,1996.
    [44]P. Kalra. A. Mangili, N. M. Thalmann, D. Thalmann. Simulation of facial muscle actions based on rational free form deformations. Computer Graphic Forum,11(3):59-69,1992.
    [45]Y.-K. Chang, A. P. Rockwood. A generalized de Casteljau approach to 3D free-form deformation. Proceedings of the 21st annual conference on Computer graphics and interactive techniques, pp.257-260, 1994.
    [46]张庆丰,乐清洪,马泽恩.基于推广的德布尔算法的轴变形方法.《计算机工程》,26(12):59-61,2000.
    [47]D. Bechmann. M. Elkouhen. Animating with the "Multidimensional deformation tool". Proceedings of the Eurographic workshop on Computer animation and simulation, pp.29-35,2001.
    [48]F. Lazarus, S. Coquillart, P. Jancene. Axial deformations:an interactive deformation technique. Computer Aided Design,26(8):604-613,1994.
    [49]K. Singh, E. L. Fiume. Wires:A geometric deformation technique. Proceedings of SIGGRAPH1998, pp. 405-414,1998.
    [50]K. Singh, E. Kokkevis. Skinning characters using surface oriented free-form deformations. Proceedings of Computer Graphics, pp.35-42,2000.
    [51]Y. Kho, M. Garland. Sketching mesh deformations. Proceedings of the Symposium on Interactive 3D graphics and games, pp.147-154,2005.
    [52]A. Nealen, T. Igarashi, O. Sorkine, M. Alexa. FiberMesh:Designing freeform surfaces with 3D curves. ACM Transaction on Graphics,26(3):No.41,2007.
    [53]M. Sugihara, E. de Groot, B. Wyvill, R. Schmidt. A sketch-based method to control deformation in a skeletal implicit surface modeler. Proceedings of the 5th Eurographics Workshop on Sketch-based Interfaces and Modeling, pp.65-72,2008.
    [54]J. P. Lewis, M. Cordner, N. Fong. Pose space deformation:a unified approach to shape interpolation and skeleton-driven deformation. Proceedings of the 27th annual conference on Computer graphics and interactive techniques, pp.165-172,2000.
    [55]M. S. Floater. Mean value coordinates. Computer Aided Geometry Design,20(1):19-27,2003.
    [56]T. Ju, S. Schaefer, J. Warren. Mean Value Coordinates for Closed Triangular Meshes. Proceedings of SIGGRAPH2005, pp.561-566,2005.
    [57]T. K. Dey, J. Sun. Defining and computing curve-skeletons with medial geodesic function. Proceedings of the 4th Eurographics symposium on Geometry processing, pp.143-152,2006.
    [58]G. Aujay, F. Hetroy, F. Lazarus, C. Depraz. Harmonic skeleton for realistic character animation. Proceedings of SIGGRAPH2007/Eurographics symposium on Computer animation, pp.151-160,2007.
    [59]W. Hsu, J. Hughes, H. Kaufman. Direct manipulation of free-form deformations. Proceedings of SIGGRAPH1992, pp.177-184,1992.
    [60]P. Borrel, D. Bechmann. Deformation of n-dimensional object. International Journal of Computational Geometry and Applications,1(4):427-453,1991.
    [61]J. Feng, P.-A. Heng, T.-T. Wong. Accurate B-spline free-form deformation of polygonal objects. Journal of Graphics Tools,3(3):11-27,1998.
    [62]J. Feng, T. Nishita, X. Jin, Q. Peng. B-spline free-form deformation of polygonal object as trimmed Bezier surfaces. The Visual Computer,18(8):493-510,2002.
    [63]M. Eck, T. DeRose, T. Duchamp, H. Hoppe, M. Lounsbery, W. Stuetzle. Multiresolution analysis of arbitrary meshes. Proceedings ofSIGGRAPH1995, pp.173-182,1995.
    [64]D. Zorin, P. Schroder, W. Sweldens. Interactive multiresolution mesh editing. Proceedings of SIGGRAPH1997, pp.256-268,1997.
    [65]A. Lee, H. Moreton, H. Hoppe. Displaced subdivision surfaces. Proceedings of SIGGRAPH2000, pp.85-94, 2000.
    [66]M. Marinov, M. Botsch, L. Kobbelt. GPU-based multiresolution deformation using approximate normal field reconstruction. Journal of Graphics Tools,12(1):27-46,2007.
    [67]L. Kobbelt, S. Campagna, J. Vorsatz, H.-P. Seidel. Interactive multiresolution modelling on arbitrary meshes. Proceedings of SIGGRAPH1998, pp.105-114,1998.
    [68]I. Guskov, W. Sweldens, P. Schroder. Multiresolution signal processing for meshes. Proceedings of SIGGRAPH1999, pp.325-334,1999.
    [69]S. Lee. Interactive multiresolution editing of arbitrary meshes. Computer Graphics Forum,18(3):73-82, 1999.
    [70]Y. Yu, K. Zhou, D. Xu, X. Shi, H. Bao, B. Guo, H.-Y. Shum. Mesh editing with Poisson-based gradient field manipulation. ACM Transactions on Graphics,23(3):644-651,2004.
    [71]R. Zayer, C. R''ossl, Z. Karni, H.-P. Seidel. Harmonic guidance for surface deformation. Computer Graphics Forum, pp.601-609,2005.
    [72]Y. Lipman.O. Sorkine, D. Levin, D. Cohen-Or. Linear rotation-invariant coordinates for meshes. ACM Transactions on Graphics,24(3):479-487,2005.
    [73]O. Sorkine. Laplacian Mesh Processing. PhD thesis, School of Computer Science, Tel Aviv University, 2006.
    [74]K. Zhou, J. Huang, J. Snyder, X. Liu, H. Bao, B. Guo, H.-Y. Shum. Large mesh deformation using the volumetric graph laplacian. Proceedings of SIGGRAPH2005,24(3):496-503.2005.
    [75]O. K.-C. Au, C.-L. Tai, L. Liu, H. Fu. Dual Laplacain editing for meshes. IEEE Transactions on Visualization and Computer graphics,12(3):386-395,2006.
    [76]K. Zhou, X. Huang, W. Xu, B. Guo, H.-Y. Shum. Direct manipulation of subdivision surfaces on GPUs. ACM Transactions on Graphics,26(3):No.91,2007.
    [77]W. Xu, K. Zhou, Y. Yu, Q. Tan, Q. Peng, B. Guo. Gradient Domain Editing of Deforming Mesh Sequences. Proceedings of SIGGRAPH2007, No.84,2007.
    [78]M. Botsch, M. Pauly. M. Gross, L. Kobbelt. PriMo:Coupled prisms for intuitive surface modeling. Proceedings of the 4th Eurographics symposium on Geometry processing, pp.11-20,2006.
    [79]W. Welch, A. Witkin. Variational surface modeling. Proceedings of SIGGRAPH1992, pp.157-166,1992.
    [80]P. Borel. A. Rappoport. Simple constrained deformations for geometric modeling and interactive design. ACM Transactions on Graphics,13(2):137-155,1994.
    [81]G. Celniker, W. Welch. Linear constraints for deformable B-spline surfaces. Proceedings of the Symposium on Interactive 3D Graphics, pp.165-170,1992.
    [82]J. P. Pernot, S. Guillet, J. C. Leon, F. Giannini, B. Falcidieno, E. Catalano. A shape deformation tool to model character lines in the early design phases. Proceedings of Shape Modeling International Conference, p. 165,2002.
    [83]S. Hahmann. B. Sauvage, G.-P. Bonneau. Area preserving deformation of multiresolution curves. Computer-Aided Geometric Design,22(4):349-367,2005.
    [84]Y. Xu, A. Joneja, K. Tang. Surface deformation under area constraints. Computer-Aided Design and Applications,6(5):711-719,2009.
    [85]A. Rappoport. A. Sheffer, M. Bercovier. Volume-preserving free-form solids. Proceedings of the ACM Symposium on Solid Modeling, pp.361-370,1995.
    [86]G. Hirota, R. Maheshwari. M. Lin. Fast volume-preserving free form deformation using multi-level optimization. Proceedings of the 5th ACM Symposium on Solid modeling and applications, pp.234-245. 1999.
    [87]F. Aubert, D. Bechmann. Volume-preserving space deformation. Computer & Graphics,21(5):625-639, 1997.
    [88]B. Sauvage, S. Hahmann, G.-P. Bonneau. Volume preservation of multiresolution meshes. Computer Graphics Forum,26(3):275-283,2007.
    [89]Y. Zhao, X.-G. Liu, Q.-S. Peng, H.-J. Bao. Rigidity constraints for large mesh deformation. Journal of Computer Science and Technology,24(1):47-55,2009.
    [90]H. Masuda, Y. Yoshioka, Y. Furukawa. Preserving form features in interactive mesh deformation. Computer Aided Design,39(5):361-368,2007.
    [91]H. Masuda. K. Ogawa. Application of interactive deformation to assembled mesh models for CAE analysis. Proceedings of the ASME International Design Engineering Technical Conferences & Computers and Information in Engineering Conference, pp.469-477,2007.
    [92]H. Masuda, Y. Yoshioka, Y. Furukawa. Interactive mesh deformation using equality-constrained least squares. Computers and Graphics,30(6):936-946,2006.
    [93]V. Kraevoy, A. Sheffer. Mean-value geometry encoding. International Journal of Shape Modeling,12(1): 29-46,2006.
    [94]J. Bolz, P. Schroder. Evaluation of subdivision surfaces on programmable graphics hardware. http://www.multires.caltech.edu/pubs/gpusubd.pdf.2004.
    [95]L.-J. Shiue, I. Jones, J. Peters. A realtime gpu subdivision kernel. ACM Transactions on Graphics,24(3): 1010-1015,2005.
    [96]K. Zhou, X. Huang, W. Xu, B. Guo, H.-Y. Shum. Direct Manipulation of Subdivision Surfaces on GPUs. Proceedings of SIGGRAPH2007, No.91,2007.
    [97]P. G. Kry, D. L. James, D. K. Pai. EigenSkin:real time large deformation character skinning in hardware. ACM SIGGRAPH Symposium on Computer Animation, pp.153-160,2002.
    [98]L. Kavan, S. Collins, J. Zara, C. O'Sullivan. Skinning with dual quaterions. Proceedings of the 2007 symposium on Interactive 3D Graphics and games, pp.39-46,2007.
    [99]T. Rhee, J. Lewis, U. Neumann. Real-time weighted pose-space deformation on the GPU. Computer Graphics Forum,25(3):439-448,2006.
    [100]W. von Funck, H. Theisel, H.-P. Seidel. Vector field based shape deformations. ACM Transactions on Graphics,25(3):1118-1125,2006.
    [101]W. von Funck, H. Theisel, H.-P. Seidel. Explicit control of vector field based shape deformations. Proceedings of the 15th Pacfic Conference on Computer Graphics and Applications, pp.291-300,2007.
    [102]G. Turk. Re-tiling polygonal surfaced. Proceeding of SIGGRAPH1992,26(2):55-64,1992.
    [103]T. He, L. Hong, A. Kaufman, A. Varshney, S. Wang. Voxel based object simplification. Proceedings of the IEEE Visualizaion'95, pp.296-303,1995.
    [104]Jr. M. DeHaemer, M. J. Zyda. Simplification of objects rendered by polygonal approximations. Computer & Graphics,15(2):175-184,1991.
    [105]W. J. Schroeder, J. A. Zarge, W. E. Lorensen. Decimation of triangle meshes. Proceeding of SIGGRAPH1992,26(2):65-70,1992.
    [106]B. Hamann. A data reduction scheme for triangulated surfaces. Computer Aided Geometric Design,11(2): 197-214,1994.
    [107]J. Rossignac, P. Borrel. Multi-resoluition 3D approximations for rendering complex scenes. Technical Reprot RC 17697, IBM Research Division, T J. Watson Research Center, Yorktown Heights, N.Y.,10958, 1993.
    [108]周昆,潘志庚,石教英.一种新的基于顶点聚类的网格化简算法.《自动化学报》,25(1):1-8,1999.
    [109]K. L. Low, T. S. Tan. Model simplification using vertex-clustering. Symposium on Interactive 3D Graphics, pp.75-81,1997.
    [110]李现民,李桂清,张小玲.基于子分规则的边折叠简化方法.《计算机辅助设计与图形学学报》,14(1):8-13,2002.
    [111]刘晓利,刘则毅等.基于尖特征度的边折叠简化算法.《软件学报》,16(5):669-675,2005.
    [112]H. Hoppe, T. DeRose, T. Duchamp, J. McDonald, W. Stuetzle. Mesh Optimization. Proceeding of SIGGRAPH1992,pp.19-26,1992.
    [113]何晖光,田捷等.网格模型化简综述.《软件学报》,13(12):2215-2224.2002.
    [114]L. Kobbelt, S. Campagna, H.-P. Seidel. A general framework for mesh decimation. Proceedings of Graphics Interface, pp.43-50,1998.
    [115]M. Garland. Quadric-based polygonal surface simplification. PhD thesis, School of Computer Science, Carnegie Mellon University. May,1999.
    [116]R. Ronfard, J. Rossignac. Full-range approximation of triangulated polyhedra. Computer Graphics Forum, 15(3):67-76,1996.
    [117]J. C. Xia, A. Varshney, et al. Dynamic view-dependent simplification for polygonal models. Proceeding of the IEEE Visualization'96, pp.335-344,1996.
    [118]H. Hoppe. View-dependent refinement of progressive meshes. Proceedings of SIGGRAPH1997, pp. 189-198,1997.
    [119]D. Luebke. Hierarchical Structures for Dynamic Polygonal Simplification. Technical Report. TR96-006. Department of Computer Science. UNC.1997.
    [120]A. Mohr, M. Gleicher. Deformation sensitive decimation. Technical Report, University of Wisconsin Graphics Group,2003.
    [121]D. Schmalstieg, A. Fuhrmann. Coarse view-dependent levels of detail for hierarchical and deformable models. Technical Report, Vienna University of Technology,1999.
    [122]J. Houle, P. Poulin. Simplification and real-time smooth transitions of articulated meshes. Proceedings of Graphics interface, pp.55-60,2001.
    [123]C. DeCoro, S. Rusinkiewicz. Pose-independent simplification of articulated meshes. Proceedings of the Symposium on Interactive 3D Graphics and games, pp.17-24,2005.
    [124]T. Lee, Y. Wang. T. Chen. Animation key-frame extraction and simplification using deformable analysis. IEEE Transactions on Circuits and Systems for Video Technology,18(4):478-486,2008.
    [125]E. Landreneau, S. Schaefer. Simplification of articulated meshes. Computer Graphics Forum,28(2): 347-353,2009.
    [126]A. Shamir. V. Pascucci, C. Bajaj. Multi-resolution dynamic meshes with arbitrary deformation. Proceedings of the 11th IEEE Visualization, pp.423-430,2000.
    [127]A. Shamir. V. Pascucci. Temporal and spatial level of details for dynamic meshes. Proceedings of the ACM Symposium on Virtual Reality Software and Technology, pp.77-84,2001.
    [128]S. Kircher, M. Garland. Progressive multiresolution meshes for deforming surfaces. Proceedings of the Eurographics/ACMSIGGRAPH Symposium on Computer Animation, pp.191-200,2005.
    [129]F.-C. Huang, B.-Y. Chen, Y.-Y. Chuang. Progressive deforming meshes based on deformation oriented decimation and dynamic connectivity updating. Proceedings of the Eurographics/ACM SIGGRAPH Symposium on Computer Animation, pp.53-62,2006.
    [130]F. Payan. S. Hahmann,G.-P. Bonneau. Deforming surface simplification based on dynamic geometry sampling. Proceedings of the IEEE International Conference on Shape Modeling and Applications, pp. 71-80,2007.
    [131]S. Zhang, E. Wu. Deforming surface simplification based on feature preservation. Proceedings of the 6th International Conference on Entertainment Computing, pp.139-149,2007.
    [132]张世学,吴恩华.基于形状特征与变形保持的动态模型简化.《计算机辅助设计与图形学学报》,20(9),2008
    [133]Web3D. The Virtual Reality Modeling Language. http://www.web3d.org/x3d/specifications/vrml/lSO-IEC-14772-VRML97/.
    [134]M. Garland,P. S. Heckbert. Simplifying surfaces with color and texture using quadric error metrics. Proceedings of IEEE Visulization'98. pp.263-270,1998.
    [135]H. Hoppe. New quadric metric for simplifying meshes with appearance attributes. Proceedings of IEEE Visulization'99, pp.59-66,1999.
    [136]P. Cignoni. C. Rocchini, R. Scopigno. Metro:Measuring error on simplified surfaces. Computer Graphics Forum,17(2):167-174,1998.
    [137]J. Vollmer, R. Mencl, H. Muller. Improved Laplacian smoothing of noisy surface meshes. Computer Graphics Forum,18(3):131-138,1999.
    [138]M. Meyer, M. Desbrun. P. Schroder, A. H. Barr. Discrete differential-geometry operators for triangulated 2-manifolds. Visualization and Mathematics Ⅲ. pp.35-57,2003.
    [139]G. Elber. Linearizing the area and volume constraints. Technical Report,CIS-2000-04,2000.

© 2004-2018 中国地质图书馆版权所有 京ICP备05064691号 京公网安备11010802017129号

地址:北京市海淀区学院路29号 邮编:100083

电话:办公室:(+86 10)66554848;文献借阅、咨询服务、科技查新:66554700