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自然语言脚本生成动画脚本的关键技术研究
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摘要
文景转换系统,主要分成三个模块:抽取自然语言脚本模块、自然语言脚本生成动画脚本模块、动画生成模块。本文是该项目从自然语言到动画的中间过渡模块。
     本文的研究任务是从自然语言脚本生成动画脚本,主要分成二个步骤:场景识别和自然语言脚本到动画脚本的映射。
     目前,场景识别多用于视频、图像、机器人及语音等领域,其中图像分类领域技术比较成熟,文本场景识别技术尚未形成完整的理论知识。本文在文本场景分类领域进行初步探索,提出了一种基于SVM的场景识别方法,并辅以简单的规则,验证了场景识别问题是以段落而非句子为基本单位的问题。同时,针对《一千零一夜》中部份语料实现了场景识别模块,并嵌入到自然语言脚本生成脚本系统中,为生成动画场景奠定基础。
     另一方面,本文将脚本理解自然语言故事的方法应用于文景转换任务中,验证复合动作分解对自然语言脚本生成动画脚本的可行性。从而为动画模块生成必要的动画脚本序列。
     本文的两个重要研究内容如下:
     1.场景识别。主要研究内容:面向段落的场景识别,具体包括:场景类别划分、语料标注规则制定、初始语料加工、数据稀疏问题处理、后处理规则制定以及实验结果的评价。详细分析这些研究内容并给出具体算法和实验数据,结合不同的数据稀疏处理方法和后处理规则,分别对以句子为基本单位和以段落为基本单位场景识别实验比较。最后利用LIBSVM不同核函数,在最好的实验方法上,进行比较实验。
     2.自然语言脚本到动画脚本的映射。主要研究内容:针对任务定义元动作、分解复合动作、构造实体间的等级关系及将自然语言脚本映射生成动画脚本,如:主语可以是事件的施事,也可以是动画脚本是的角色或开始位置等,从而验证该方法的可行性。
This research comes from the Nature Science Foundation "the 3D visualization of spatial relationships in text based on ontology" (Text to Scene, TTS for short). TTS system, mainly divided into three modules: extract natural language script module, natural language script based animation script generation module and animation production module. This article is from the natural language of the item to the middle of the transition animation module.
     Our mission is natural language script based animation script generation, mainly including two parts: scene identification, natural language script and animation script mapping.
     At present, the scene identification for video, images, robots and voice in which is stronger. But there isn't a complete theory for text scene identification. A method based on SVM tool has been explored. We also proved some rules greatly. Then we get known that a paragraph is the unit of scene identification. At the same time, some articles of the "Thousand and One Nights" provides text resource for scene identification module.
     We also proved that natural language script to explore text meanings which can be translated to animation script feasibility.
     The content of this paper is divided into the following two aspects:
     1. Scene identification. Main elements: the scene identification for paragraphs. We got type of scene, made rules on identify scene for sentences and processed the corpus and sparse. Then we put some rules on the result which comes from models trained by SVM tool. Different methods on data sparse and rules explored more unsimilar results. With different LIBSVM kernel functions, different results can be abtained.
     2. Natural language scrip based animation script generation. Main elements: we define unit actions, decompose compound actions , construct entity structure, and map natural language script to animaion script have been constructed. All that verify the feasibility of the method.
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