用户名: 密码: 验证码:
基于钻石理论的中国动漫产业竞争力评价研究
详细信息    本馆镜像全文|  推荐本文 |  |   获取CNKI官网全文
摘要
动漫产业作为信息技术与艺术结合的产物,被誉为21世纪最有希望的朝阳产业。目前,动漫产业已经在全球形成了庞大的产业集群和消费市场。而且,动漫产业与国家软实力建设息息相关,是国家文化安全建设中必不可少的组成部分,也是未成年人思想健康成长过程中的有力切入点。当前我国的动漫产业虽然发展迅速,但与美国、日本、韩国的动漫强国相比,在产业规模、产业链构成、盈利能力、影响力等众多方面存在巨大差距,笔者在动漫产业中从业近10年的经历中,体味颇深,试图通过系统化的研究,为我国动漫产业的发展贡献绵薄之力。
     本文主要从管理学的“竞争战略理论”角度,立足于现实,着眼于未来,客观定量地分析、比较和评价当前中国的动漫产业发展状况,并借鉴国外动漫发达国家发展动漫产业发展的成功经验,指出中国动漫产业竞争力的长处和短板,并对此提出相应的改革措施,以引导中国的动漫产业的发挥自己的优势、取长补短,抓住机遇,提升中国动漫产业的竞争力。
     文章对波特的钻石模型理论进行了完善,基于动漫产业的特点,系统化的依托其六大要素:生产要素、需求条件、相关及支持性产业、企业战略、政府和机遇,对中国动漫产业竞争力优化进行了深入分析,将上述六个一级要素细化为若干个二级要素,在此基础上建立了中国动漫产业竞争力评价指标体系。并且,基于此评价体系,采用因子分析法和多元线性回归法,做出了中国动漫产业竞争力预测模型。然后,成功应用此模型,对“中国动漫产业产值”进行了预测。
     在文章建立的中国动漫产业竞争力评价指标体系的基础上,创新性的进行案例分析。基于钻石模型六大要素及其二级要素,从“优势要素”和“劣势要素”两个角度,对中国动漫产业发展历程中的五个标志性案例进行了横向对比分析,为中国动漫产业竞争力发展对策提供决策依据。然后,针对中国动漫产业竞争力面临的主要问题,基于钻石模型要素,提出了中国动漫产业竞争力提升对策:
Regarded as the combination of art and information technology, the animation industry is praised as the sunrise industry. At present, the animation industry has formed huge industrial clusters and consumer market. Moreover, the animation industry is closely linked with the national soft power construction, which is an indispensable part in the national safety building and a starting point in the process of teenagers'healthy growth. Currently, even though Chinese animation industry has developed rapidly, there will exist huge gaps in industrial scale, industrial chain, profitability, influence and other aspects comparing with foreign animation powers as America, Japan and South Korea. The author, who has been working in the animation industry for several years and accumulated large amount of experiences, tries to make a contribution to the development of strategic planning of Chinese animation industry through systematical research.
     From the view of "Competitive Theory", the essay is based on the reality, focusing on the future, objectively and quantitatively analyses, compares and evaluates the development of Chinese animation industry. Learning from the successful experiences of development of animation industry in foreign animation-developed countries, the author points out the strengths and weaknesses and corresponding reforms in order to guide the Chinese animation industry to give scope to own advantages, seize the opportunities, enhance the competitiveness of Chinese animation industry.
     The essay improves "Diamond Model" basing on the characteristics of animation industry. Combining with the six elements-factor conditions, demand conditions, related and supporting industries, firm strategy, structure and rivalry, government and chance, the essay chance analyses the optimization of competitiveness in animation industry, refines the six primary elements into several secondary elements, and establishes Chinese animation industry evaluation index system. What's more, based on this evaluation system, the author adopts factor analysis and multiple linear regression method, makes the prediction model of Chinese animation industry competitiveness and validates it.
     Based on the Chinese animation industry competitiveness evaluation index system established by the paper, the author creatively make case analysis. On the basis of six elements of Diamond Model and secondary elements, from two perspectives of advantage and disadvantage, make horizontal comparison analysis of five typical cases of the competitiveness of Chinese animation industry and make decisions
     At last, according to main problems faced by Chinese animation industry, the essay provides related strategies in the aspects including factor conditions, firm strategy, structure and rivalry, and related and supporting industries according to the six elements illustrated above by animation industry optimization "Diamond Model" among the six elements.
引文
[1]单江.加强原创性,完善产业链——中国动漫产业发展之我见.节能环保和谐发展——2007中国科协年会论文集(二),2007年.1-5.
    [2]刘小林,钱博弘.动画概论.武汉:武汉理工大学出版社,2005.
    [3]白晓煌.日本动漫.北京:中国旅游出版社,2006.
    [4]Napier, Susan J. Anime from Akira to Princess Mononoke:Experiencing Contemporary Japanese Animation. New York:Palgrave,2001.
    [5]张璀.中国动画业的产业化发展:(硕士学位论文).南京:南京师范大学,2003.
    [6]刘毅卓.中国动画发展分析:(硕士学位论文).保定:河北大学,2007.
    [7]杜小平.对比中日两国动漫发展历程探究我国动漫产业发展策略:(硕士学位论文).济南:山东大学,2009.
    [8]赵晓兰.我国动漫业发展的困惑分析.中国广播电视学刊,2007(4):12-13.
    [9]汪淼,张俊苹.我国动画产业的四大发展趋势.文艺研究,2005(10):127-132.
    [10]张磊.国产动漫新运营模式的研究:(硕士学位论文).程度:西南交通大学,2013:22.
    [11]殷俊.动漫产业与提升文化软实力对策探讨.西南民族大学学报(人文社会科学版),2012(5):155-158.
    [12]王赞,刘晓程,动漫与民族文化.新闻世界,2009(6):160-161.
    [13]周兰平.动漫的历史.重庆:重庆出版社,2007.
    [14]Napier, Susan J. Anime from Akira to Princess Mononoke:Experiencing Contemporary Japanese Animation. New York:Palgrave,2001.
    [15]Williams, K. L. The Impact of Popular Culture Fandom on Perceptions of Japanese Language and Culture Learning:The Case of Student Anime Fans. The University of Texas at Austin,2006:53-60.
    [16]石勇.动漫文化:不可小觑的青少年亚文化.中国青年研究,2006(11):50-54.
    [17]丁海东.儿童动漫:幼年精神之旅的“魅”与“劫”.西南大学学报,2010(5):142-146.
    [18]王三炼.受众·题材·文化——简析中外动漫产业“生态位”之异同.浙江社会科学,2009(2):113-117.
    [19]殷瑜,殷俊.动漫产业对未成年人的影响研究.影视艺术,2010(10):57-60.
    [20]Yu. Kie-Un. The development of the Korean animation industry:Historical, economic, and cultural perspectives R. Dep. Of Mass Media and Communication Temp le University.1999.
    [21]Frasier. Alexander Nghiem. A clash of cultures:Cultural differences within American and Japanese animation D. University of Texas Master Thesis,2007.
    [22]Lee- Hsiao Wei. Conquering or respecting nature:Animations in Disney and Miyazaki J. long island university, the BROOKLYN CENTER.39 pages;1457824.2008.
    [23]Bray, John Randolph. Hued. Earl. Bray-Hurd:The Key Animation Patents. Bray-Hurd, Film, History, Volume2,1988:229-266.
    [24]Janet Wasko:Understanding Disney——The creative of fantasy. Polity:Blackwell, 2001.
    [25]中野晴行著,甄西译.动漫创意产业论.北京:国际文化出版公司,2007.
    [26]Alexander Cole:Distant networking:the global sourcing of talent and the new geography of European animated film production---A study of the Europe's feature animation industry. Department of Industrial Economics and Strategy Copenhagen Business School.
    [27]Shahid Yusuf & Kaoru Nabeshima. Postindustrial East Asian Cities.2006.
    [28]李胜林.动漫产业中的品牌包装艺术.包装工程,2013(6):103-105.
    [29]陆俊,胡燕.所视角解析动漫文化的功能.历史与文化,2012(5):155-157.
    [30]郑秀芬.论动漫产业与传统文化结合中的双赢战略.电影文学,2013(1):59-60.
    [31]李慧.动漫周边玩具产品中主题角色的设计与应用研究:(硕士学位论文).湖南:湖南师范大学,2013.
    [32]刘轶.动漫产业的发展与国家文化软实力提升.西南民族大学学报(人文社科版),2010(5):223-228.
    [33]居家英.浅论打造品牌动画卡通形象.魅力中国,2010(20):28-29.
    [34]邵培仁等著.媒介生态学—媒介作为绿色生态的研究.北京:中国传媒大学出版社,2008(71).
    [35]章超斌.基于模块化的我国动漫产业价值网络研究:(硕士学位论文).上海:东华大学.2013.
    [36]杨鹏.中国动漫产业现状、问题及引导策略.南方文坛,2013(3):35-38.
    [37]侯洪,徐盟.中国动漫国际传播的现状与路径探寻.当代传播,2013(4):64-66.
    [38]施建.动漫困局难解.二十一世纪商业评论,2012(22):32-33.
    [39]陈泽锋.2013中国动漫产业链发展趋势.玩具世界,2013(2):25-27.
    [40]赵永新.动漫衍生产品营销.北京:机械工业出版社,2012:31-32.
    [41]梁耀智.我国动漫产业发展模式研究:(硕士学位论文).北京:北京交通大学,2005.
    [42]王宇.动漫衍生产品研发的市场定位研究.北京:社会科学文献出版社,2011.
    [43]蔡安宁,曹蕾.中国动漫产业发展思考.世界地理研究,2009,18(1):129-134.
    [44]盛寅.我国当代动漫产业发展现状与发展对策研究:(硕士学位论文).太原:山西大学,2012.
    [45]李波.我国动漫产业政策研究:(硕士学位论文).长春:长春工业大学,2012.
    [46]徐群晖.生态型动漫产业链模式及其发展策略研究.新闻与传播研究,2007(4):84-88.
    [47]邓林.世界动漫产业发展概论.上海:上海交通大学出版社,2008.
    [48]林晓霞,庞亚美.中韩动漫产业相关法律法规研究.北京:社会科学文献出版社,2011.
    [49]郑明海.动漫产业发展的国际比较及启示——以中美日三国为例.发展研究,2007(8):50-51.
    [50]程乾,陈华珍.我国动漫产业发展现状和对策研究.经济研究导刊,2012(32):52-53.
    [51]于庆尧.动漫营销研究的新思路:(硕士学位论文).杭州:中国美术学院,2012.
    [52]聂洲.我国动漫产业发展策略探析.经济问题,2013(3):89-92.
    [53]高薇华.中国动漫产业政策的实施效果与展望.传媒,2008(3):20-23.
    [54]李丹.动漫产业:政策凸显指导意义成产业发展支撑之柱.经济日报,2011.10.20.
    [55]卢晓雁,茅静莉.论动漫产业的成长规律与政策引导.中国传媒报告,2006(4):18.
    [56]邓薇,林宪生.运用钻石理论浅析大连动漫产业的发展与策略.经济研究导刊,2009(19):134-135.
    [57]李亚.基于波特钻石模型的河南动漫产业分析.佳木斯教育学院学报,2013(6):474-475.
    [58]熊小果,廖冰武.基于钻石理论模型的广西动漫产业发展战略.广西大学学报(哲学社会科学版),2013,35(2):45-48.
    [59]迈克尔·波特著,李明轩,邱如美译.国家竞争优势.北京:中信出版社,2012.
    [60]俞凯,黄爱华.当前国际竞争力理论及简评.广西经济管理干部学院学报,2004(4):13-16
    [61]董杨.比较优势理论与竞争优势理论的对比分析:(硕士学位论文).吉林:吉林火学,2004.
    [62]杨玲丽,丘海雄.“钻石模型”的理论发展及其对我国的启示.科技与经济,2008,21(3):55-58.
    [63]廖蔚雯.中国原创动漫产业集群成长研究:(博士学位论文).长沙:中南大学,2009.
    [64]李子臣,李薇.火爆动漫——动漫的发展现状及社会心理需求分析.社会,2003(3).
    [65]王晓东.中国动漫产业与发达国家的差距及发展路径选择.对外经贸实务,2012(4):93-95.
    [66]Support Fina. Industrial wheel of cultural history:the Japanese animation industry Analysis. Audiovisual sector,2006(2).
    [67]俞国明,张小争.传媒竞争力(产业价值链案例与模式).北京:华夏出版社,2005.
    [68]http://game.163.com/14/0207/01/9KEN040Q00314J6L.html
    [69]http://blog.sina.com.cn/s/blog_4c79a8dd0100096j.html
    [70]黄强.3D技术让动漫行业走上产业化发展道路.知识经济.2010(11):67.
    [71]Shanhid Yusuf and Kaoru Nabeshima. Postindustrial East Asian Cities. Innovation for Growth. Standford University Press,2006:162.
    [72]http://baike.baidu.com/view/1217814.htm
    [73]殷俊,杨金秀.论动漫产业六大基本特性.现代传播,2009(2):137-138.
    [74]http://www.ccnt.gov.cn/sjzz/sjzz_cws/whtj_cws/201111/t20111128_342364.htm
    [75]http://baike.baidu.com/view/28093.htm
    [76]http://blog.tianya.cn/blogger/post_read.asp?BlogID=1033317&PostID=29821675
    [77]徐雅杰.从村上隆看当代动漫的跨界合作:(硕士学位论文).杭州:中国美术学院.2012.
    [78]王佳.动画形象与品牌塑造之关系研究—以迪斯尼、宫崎骏、奥斯洛为例:(硕士学位论文).济南:山东大学,2010.
    [79]刘轶.动漫产业的发展与国家文化软实力提升.西南民族大学学报(人文社科版),2010(5):223-228.
    [80]张斌,何艳.浅析我国动漫产业的现状及其发展的对策思路.特区经济,2007(10):212-214.
    [81]Christopheerson S, Storper M. The City as Studio; The Word a Back Lot:The Impact of Vertical Disintegration on the Location of the Motion Picture Industry. Environment and planning D:Society and Space.1986(4):305-320.
    [82]肖昕.我国动漫产业链存在的问题与对策.科技与经济,2009(2):75-77.
    [83]Christopheerson S, Storper M. The City as Studio; The Word a Back Lot:The Impact of Vertical Disintegration on the Location of the Motion Picture Industry. Environment and planning D:Society and Space.1986(4):305-320.
    [84]黄雪莹,陈能,杨海红.美、日两国动漫旅游开发对上海动漫业的影响.经济与管理,2008(6):69-72.
    [85]陈强,腾莺莺.日本动漫在中国大陆传播分析.现代传播,2006(4):78-81.
    [86]郑凤丹.动漫知识产权保护迫在眉睫.中国发明与专利,2010(6):52-54.
    [87]张费微.动漫产业的知识产权保护.经济论坛,2006(21):135-136.
    [88]胡亮.中国动漫产业链“困局”.中国经济时报,2008.06.03.
    [89]http://comic.chinaren.com/20080311/n255649951.shtml
    [90]潘瑞芳.动漫产业模式研究与实践.北京:中国广播电视出版社,2010.
    [91]http://movie.mtime.com/17418/behind_the_scene.html
    [92]万国魂(万籁鸣口述).我与孙悟空.太原:北岳文艺出版社,1986.
    [93]李小飞.最伟大的50部动画长片.电影世界,2012(07):115-118.
    [94]http://dyej.ynet.com/3.1/0711/29/2614725.html
    [95]http://www.mihua.net/list/7/6576.htm
    [96]陈红.《大闹天宫》问世40年,主创人员追忆台前幕后.财经时报,2004.1.19
    [97]黄淇,付晗,程娟.从《喜羊羊与灰太狼》的成功案例探究中国动漫的发展战略.东方企业文化,2012(7):231-232.
    [98]董羽.从“蓝猫”看我国的动画产业化:(硕士学位论文).兰州:兰州大学.2006.
    [99]王缉慈,梅丽霞,谢坤泽.企业互补性资产与深圳动漫产业集群的形成—基于深圳的经验和教训.经济地理,2008(1):49-54.
    [100]王缉慈,王敬甯.中国产业集群研究中的概念性问题.世界地理研究,2007(6):89-97.
    [101]http://finance.sina.com.cn/crz/20030707/1144361153.shtml
    [102]http://news.xinhuanet.com/fortune/2012-05/14/c_111946606.htm
    [103]李海若.原创动漫崛起深圳“两只熊”.晶报,2013.05.19
    [104]马园园.熊出没请注意.徽商杂志,2013(4).
    [105]童怡华.北京动漫产业融资现状及政策建议.改革探索,2012(1):20-26.
    [106]陈少波.中国动漫游戏专业教育现状与发展策略.浙江学刊,2007(2):221-224.
    [107]侯克明.中国动画产业年报.北京:海洋出版社,2006.
    [108]Galloway, Susan&Dunlop, Stewart:Deconstructing the Concept of'Creative Industries'Published in:Christiane Eisenberg, Rita Gerlach and Christian Handke (eds.), Cultural Industries:The British Experience in International Perspective. 2006.
    [109]Williams, K. L. The Impact of Popular Culture Fandom on Perceptions of Japanese Language and Culture Learning:The Case of Student Anime Fans. The University of Texas at Austin,2006:53-60.
    [110]Yu. Kie-Un. The development of the Korean animation industry:Historical, economic, and cultural perspectives R. Dep. Of Mass Media and Communication Temp le University.1999.
    [111]Frasier. Alexander Nghiem. A clash of cultures:Cultural differences within American and Japanese animation D. University of Texas Master Thesis,2007.
    [112]Shanhid Yusuf and Kaoru Nabeshima. Postindustrial East Asian Cities. Innovation for Growth. Standford University Press,2006:162.
    [113]Allan, Robin:Walt Disney and Europe-European Influences on the Animated Feature Films of Walt Disney, London:John Libbey,1998
    [114]Bendazzi, Giannalberto:Cartoons-One hundred years of cinema animation, London, John Libbey&Company Ltd,1994
    [115]Devlin, Graham &Hoyle, Sue, Committing to culture Arts Funding in France and Britain, London:Britain by Chameleon Press,2000.
    [116]Furniss, Maureen:Art In Motion:Animation Aesthetics, London:John Libbey Cinema and Animation,1996
    [117]Giifford, Denis:American Animation Films:The Silent Era,1897-1929, Mcfarland&Co., Inc Pub,Nov.1990
    [118]Bordwell, David&Thompson, Kristion:Film Art-An Introduction, New York:Mc Graw-Hill,2001
    [119]Lenburg, Jeff:The Encyclopedia of Animated Cartoons,2nd ed, New York:Facts On File,Inc.1999
    [120]Mowlana, Hamid:Global Information and World Communication, London:SAGE Publications, second edited,1997
    [121]Pilling, Jayne:A Reader in Animcrtion Studies, London:John Libbey,1997
    [122]Florida, Richard:The rise of the creative class:And how it's transforming world leisure and everyday life, New Fork:Basic Books 2002
    [123]Stabile, A. &Harrison, Mark:Prime Time Animation:Television Animation American Culture, London:Routledge,2003
    [124]Wells, Paul:Animation:Genre andAuthorship, London:Wallflower Press,2002
    [125]ANIMATION PRODUCTION IN EUROPE:A market driven by video opportunities, SCREEN DIGEST, January 2004.
    [126]Appleyard, Bryan:Who killed Teletubby television?, the sunday times,2008.01.13
    [127]Baisley, Sarah:Marc du Pontavice on the French Animation Advantage, Animation World Magazine, March 06,2007.
    [128]Businessline:Color Chips signs up for French animation film, Chennai:Oct 28, 2003. pg.1.
    [129]安吉拉·默克罗比,田晓菲译.后现代主义与大众文化.北京:中央编译出版社,2001.
    [130]冯·于尔根·卡格尔曼著,张荣昌译.动漫宝典.桂林:广西师范大学出版社,2007.
    [131]乔治·杜萨尔著,徐昭、胡承伟译.世界电影史(1890-1962).北京:中国电影出版社,1982.
    [132]理查德·E·凯夫斯著,孙绯译.创意产业经济学.北京:新华出版社,2004.
    [133]理查德·舒斯特曼著,彭锋译.生活即审美.北京:北京大学出版社,2007.
    [134]约翰·A·兰特著,张慧临译.亚太动画.北京:中国传媒大学出版社,2006.

© 2004-2018 中国地质图书馆版权所有 京ICP备05064691号 京公网安备11010802017129号

地址:北京市海淀区学院路29号 邮编:100083

电话:办公室:(+86 10)66554848;文献借阅、咨询服务、科技查新:66554700