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具有真实感的特定人脸模型合成方法的研究
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摘要
人脸是人们最熟悉的器官,但人脸合成、表情模拟等对于图形学领域的研究
    者来说,仍是一个具有挑战性并且值得深入研究的课题。本文在国内外在该领域
    研究的基础上,结合课题的需要,提出了一个人脸编辑的系统,实现了从图象构
    造人脸模型的方法,采取了纹理映射的方法来增强真实感,并在总结了汉语发音
    规律的基础上对汉语的口型进行了模拟。
     我们在课题中提出了Kriging的整体变形的方法,并提供了友好的界面以便
    利用鼠标对模型进行适当的修改,通过运用我们提供的技术可以获得较为满意的
    变形效果。
     在具有真实感的人脸模型显示中,我们采用了子剖分的曲面生成方法对初始
    的三角形模型进行细化,从而构造了光滑的人脸模型,改善了显示效果。为了作
    到人脸动画的实时显示和增强真实感,我们采用了纹理映射的技术,我们将多副
    人脸图象合成一副纹理图象,并利用OpenGL提供的纹理映射功能把纹理贴到三
    维人脸模型上,获得了较为理想的效果。
     汉语口型的模拟是本文的另一个重要部分,我们提炼出了汉语的七种基本口
    型,利用唇部的抛物线模型获得了七种基本口型的数据,并归纳出汉语拼音与音
    素、音素和口型的关系,当输入拼音流时,系统进行分析,将其分解成口型单位,
    并给出口型单位间的时间比、连接等关系,利用这些控制模型作出适当的口型动
    作。
     本文的研究和实验表明,通过采用合理的技术,构造具有真实感的人脸模型
    完全是可能的,而人脸模型的构造、合成、模拟等将在改善人机接口等许多领域
    发挥重要的作用。
The human face is the most familiar organ to us, but to researchers in the
     computer graph field, the facial synthesis and animation are still subjects with great
     challenge and worth deeply studying. In this paper, we present a facial edition system
     based on the previous work of this field, realize a new method to construct a specific
     face model, employ the texture mapping method to enhance realism and simulate the
     lip motion based on the rule of pinyin.
    
     In this paper, we present a new morphing method riging method. We also
     provide a convenient way to modify the face model by mouse. Experiment shows that
     our method has good effect.
    
     In the realistic face graph display, we use the subdivision method to refine the
     face model. We construct smooth surface by using this method. We also employ the
     texture mapping technique. First, we synthesize a texture image by merging four face
     images, then we map the texture image onto face model using the texture mapping
     function provided by OpenGL.
    
     The simulation of Chinese mouth shape is another important part of this paper.
     We summarize serve basic mouth shapes, gain the data of these serve basic lip
     motions using parabola model. We also summarize the relation between pinyin and
     phoneme. When we feed the stream of pinyin into our system, the system analyses
     this stream and separates it into units of viseme, the system also gives parameters
     such as the time of a unit and the joint of units, then the system uses these parameters
     to operate the facial model.
    
     Research and experiment in this paper shows that constructing a realistic face
     model is fully possible by using reasonable technique. We believe that the
     constructing and synthesizing of face model will play important role in
     human-machine interface.
引文
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