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Exploring Play-Learners’ Analytics in a Serious Game for Literacy Improvement
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  • 关键词:Game ; play analytics ; Serious game ; Literacy app ; Visualization ; Pedagogy ; Gamification ; Learning
  • 刊名:Lecture Notes in Computer Science
  • 出版年:2016
  • 出版时间:2016
  • 年:2016
  • 卷:9894
  • 期:1
  • 页码:13-24
  • 全文大小:1,597 KB
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  • 作者单位:Shamus P. Smith (18)
    Daniel Hickmott (19)
    Erica Southgate (19)
    Ross Bille (18)
    Liz Stephens (19)

    18. School of Electrical Engineering and Computer Science, The University of Newcastle, Callaghan, NSW, 2308, Australia
    19. School of Education, The University of Newcastle, Callaghan, NSW, 2308, Australia
  • 丛书名:Serious Games
  • ISBN:978-3-319-45841-0
  • 刊物类别:Computer Science
  • 刊物主题:Artificial Intelligence and Robotics
    Computer Communication Networks
    Software Engineering
    Data Encryption
    Database Management
    Computation by Abstract Devices
    Algorithm Analysis and Problem Complexity
  • 出版者:Springer Berlin / Heidelberg
  • ISSN:1611-3349
  • 卷排序:9894
文摘
The collection and analysis of analytics incorporated into serious games provides researchers with objective data on player behavior related to serious game design elements and learning. Such analytics offer insights about play-learners engagement that is not possible to capture through traditional techniques. Visualization of learning behavior data can allow for a comparison between the pedagogical intent of the game design and the play-learners actual behavior within the serious game. This paper describes the use of game-play logs to identify pathways through gaming content in a serious game app for literacy improvement. The paper describes the technical aspects of processing game-play logs and their transformation into visualizations, and considers how these visualizations can be used to explore play-learner behavior in relation to the pedagogical intent of activities embedded in the serious game app.

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